
About
Huruy Kidanemariam
Senior UX Designer and Builder with 8+ years crafting accessible, human-centered products for enterprise SaaS, compliance, AI, and social impact. Currently a Senior UX Designer at Capital Group; before that, payroll compliance and HR platforms at Asure Software. I'm drawn to products where good design removes a barrier, whether that's enterprise software that stops punishing its users or a tool that helps people find food with dignity. I design in code when a working prototype settles an argument a deck can't.
Download resumeExperience
Mar 2026 – Present
Senior UX Designer
Capital Group (via Luxoft) | Los Angeles, CA
- Designed Scout, a conversational AI assistant that helps teams with their research, in a regulated industry, partnering with product, engineering, and compliance stakeholders.
- Contribute to shared design systems and interaction patterns used across product teams.
2024 – Present
Founder, Product Designer & Developer
Appfinity Labs (Independent) | Los Angeles, CA
- Designed and built a HIPAA-compliant doula care and Medi-Cal billing portal for a Bay Area birth-justice nonprofit, with 56 accounts across 5 community birth organizations (Sept 2026): visit logging against Medi-Cal caps, CMS-1500 claims, five roles enforced with row-level security, two-factor sign-in and audit logs.
- Designed, built and shipped EBT Finder, a SNAP/EBT store locator on the App Store and web: 264,000+ locations across 53 states and territories and about 1,500 US users a month; 9 of 10 test participants found hot food in under 15 seconds.
- Designed, built and shipped Beles, a dating and community app for the Tigrayan diaspora, now on the App Store; usability testing raised understanding of its traditional matchmaking feature from 5 of 8 testers to 7 of 8.
- Build production React, Supabase and Capacitor apps, including LLM features with guardrails and human-in-the-loop review.
Apr 2023 – Mar 2026
UX Designer
Asure Software | Austin, TX
- As the sole designer embedded onsite, re-architected the configuration model behind 9,000+ tax agencies; after launch the team saw fewer configuration errors and faster onboarding of new agencies.
- Led research and information architecture for OneAsure, consolidating four HR portals and logins into one product across 16 interviews and 24 usability tests; support tickets went down after launch.
- Designed the persona and conversational scripts for Luna, an enterprise AI chatbot integrated across HR, payroll, and benefits.
- Authored WCAG-compliant design system guidelines that set accessibility standards across web and mobile products.
Jan 2020 – Feb 2023
UX Designer
IMMERSE | Los Angeles, CA
- Designed onboarding flows for VR-based English language learning experiences.
- Created Immerse's first content and design framework, reusable guidelines that instructional designers built lessons from.
- Ran usability tests to find where learners stumbled on language, then rewrote the prompt sequences around those points.
- Partnered with instructional designers and engineers so UI copy followed pedagogical best practices.
Jan 2016 – Jan 2020
Product Designer
Datable | Oakland, CA
- Designed and wrote UX for multiple concurrent SaaS client projects across industries.
- Built a modular Figma design system with standard copy patterns for error states, empty states, and CTAs.
- Refined CTA copy with stakeholders against business KPIs and conversion data.
Leadership & Community
2020 – Present
Communications Team Lead
HPN4Tigray | Portland, OR
Lead storytelling and advocacy campaigns for a diaspora humanitarian network, and built the reusable design templates the team uses to launch campaigns.
How I Work
The questions a senior interview asks, answered up front
These are the habits behind every case study on this site. They're also what I'd want to know before hiring a senior designer.
I find the real problem before the brief's problem
Twice now the brief was "redesign the screens" and the real problem was structural: a missing entity map at Asure, four products pretending to be one at OneAsure. I spend the first weeks with users and engineers, and I'll push back on a brief when the evidence says to, with the evidence in hand.
How I run design reviews
One decision per review, the options I rejected shown next to the one I'm proposing, and the user evidence for each. Engineers and compliance are in the room from the first prototype, not at sign-off. Silence is not agreement; I ask each discipline what would make them say no.
When I disagree with engineering
I start by assuming the constraint is real and asking to see it. If it is, I redesign. If it's a preference, I make the case with a working prototype and the user cost of the alternative. At Asure that meant arguing for more UI states than engineering wanted; the compliance team made the case with me, and we shipped it.
How I mentor and hand off
I pair on real work rather than reviewing finished files: the junior designer runs the session or the review, I take notes and debrief after. I write specs engineers can build from without a meeting, and I'd rather leave behind a pattern in the design system than a screen only I understand.
Beyond the Project
Work that outlived the brief
What happened after the deliverables: patterns other teams took on, and decisions that changed because of the research.
- Adopted
- The four-state revision lifecycle I designed for Asure's compliance engine (draft, in review, locked, released) became the standard for the engine's other configuration modules.
- Changed a decision
- My OneAsure interview findings moved the project from a visual refresh to a consolidation of four portals into one, and pushed the visual work to a second phase.
- Still in use
- The entity map from the Dallas whiteboard sessions became the shared reference engineering, product and compliance used for how the engine's parts depend on each other.