Lovable to the App Store
Built it in Lovable? Let's get it on the App Store.
I prepare, test and submit an iPhone app from your existing code, then address review feedback within our agreed scope. Fixed price; balance due only when Apple approves.
Apple makes the approval decision. Included fixes and resubmissions cover our agreed scope. Start with a free fit assessment; the detailed Readiness Check is $250.
- No Apple ID password, ever
- App Manager access to one app, revoked at handover
- Your code and backend stay where they are
Rejected by Apple? Paste the message for a free diagnosis
App Store assistant
Free first read. No sign-up.
Scope
What I fix
Review issues I assess before agreeing on the work:
- "It's just a website"4.2
- Needs Sign in with Apple4.8
- No way to delete an account5.1.1
- It crashed, or the reviewer couldn't sign in2.1
- Charging through Stripe3.1.1
- People can post, but can't report or block1.2
- Screenshots don't match the app2.3
- Too similar to other apps4.3
Stacks: Lovable, Bolt, v0, Replit, Cursor, hand-built React. Read the App Store guides
Process
How it works
Four steps. Your account and your code stay yours.
Free diagnosis
Send the link, or the rejection. Within one business day: the guideline, the fix, and a fixed price.
Scoped access
You grant only what the job needs. Never your Apple ID password.
- Rejection text only
- App Manager, one app
- Code access
Fix and reply
Fixes land in your code. You read the reply to App Review before it goes out.
Submit and address feedback
I prepare the build; you press Release. Review fixes and resubmissions within the agreed scope are included. Balance due on approval.
Timelines
Diagnosis within one business day. Apple's review takes as long as Apple takes, usually a day or two.
Working style
Written updates by default. A 15-minute call when you want one.
What I need from you
- An Apple Developer Program membership in your name or your company's ($99 a year). Company accounts need a D-U-N-S number, which can take days to weeks, so start it first.
- An App Store Connect invite for me with the App Manager role. Never your Apple ID password.
- Access to your code (GitHub or a Lovable export) and your backend.
- Your app name, icon, privacy policy link, support link, and a demo login for Apple's reviewer.
Cases
From a Lovable project to the App Store
Two apps of my own, both live.

Beles
Built in Lovable. First iOS build to App Store release in ten days.
Sign in with Apple · Report and block · iPhone-only
The release lessons now inform my pre-submission checks: sign-in on a real iPhone, reporting and blocking, and screenshots that match the supported devices.
Release history and lessons
Released September 20, 2026, with availability in 175 countries. This describes distribution coverage, not adoption.
Sign-in broke inside the app, not on the web
The first build called a web address that redirects. Browsers follow that quietly; the native app didn't, so sign-in failed. The fix was pointing the app at the final production host, shipped in build 2.
A missing iPad screenshot can block submission
App Store Connect won't submit a universal app without 13-inch iPad screenshots, and Beles had no iPad layout. Shipping it as iPhone-only was the honest fix, not stretched screenshots.
Dating apps live under Apple's user-generated content rules
Apple expects reporting, blocking and moderation in any app where people post content. I built an admin panel for reports, member suspension and events before submitting.
Release closes the version
Once 1.0 went live, App Store Connect rejected every further 1.0 build. Updates needed a new version number, so the next release went out as 1.0.1.
Sign in with Apple needs native wiring
The web flow doesn't carry over by itself; the iOS project has to register the native plugin. I caught it after launch and fixed it in the 1.0.1 update. On client apps I test it on a real device before submitting.

EBT Finder
Rejected by App Review, approved without a new build. Version 1.0.4 is live.
Reviewer couldn't sign up · 264,000+ locations
The reviewer could not create an account. I repaired the backend trigger, tested signup on a physical device against the same build, and explained the cause and fix to App Review.
What changed in my release checks
Backend signup checks and an audit at phone dimensions now come before submission: safe areas, tap targets, navigation and inline refresh.
Apple rejected the build for a bug that wasn't in the build
App Review reported that account creation failed. The cause was a database trigger referencing a column I had removed: every new sign-up returned a 500, which the app surfaced as the error the reviewer saw. Fixed the trigger server-side, reproduced the sign-up on a physical device against the same build, and replied to the Resolution Center with the root cause and evidence. No new binary was needed.
Thirteen TestFlight builds to a clean release
The 1.0.2 redesign found its native-UX bugs on the phone, after upload: a sticky header that never stuck, dead-tap card images, a login screen with a manufactured scroll region, GPS refresh that navigated away instead of updating inline. Turned every bug class into a written rule and a pre-archive audit at phone dimensions (safe areas owned by one component each, 44pt targets, one tap target per card, inline refresh with skeletons). Later releases audit before they archive.
Your app could be next.
Send the link or the rejection. Get the real cause and a fixed price.
Pricing
Fixed prices, quoted after the free diagnosis
The price is set before work starts and doesn't move unless the scope does. No hourly billing.
Approval-dependent balance, agreed scope
Rescue, Launch and Launch + Polish: the remaining balance is due only when Apple approves. Apple makes the final decision. The Readiness Check is a separate, upfront-paid audit.
Before a deposit, we agree in writing on the app, features, review issues and delivery window covered. Fixes and resubmissions for that scope are included. New features, major backend repairs, business-model changes and newly discovered issues outside that scope need a separate quote and your approval before work starts.
Readiness Check
$250
Never submitted. You want to know what Apple will flag first.
Paid up front. Credited in full toward Launch if you book within 30 days.
Includes
- Review of functionality, sign-in, privacy and submission readiness
- Fix list, ranked by launch risk
- Draft reviewer notes
- 20-minute call within two business days
Rejection Rescue
Core service$750
Apple already rejected your app.
$250 to start, $500 when Apple approves
Includes
- Free diagnosis before you pay anything
- Fixes, in your code
- The reply to App Review
- Review fixes and resubmissions within the agreed scope
Launch
$995
Regular price
$1,500Founding price for the first five clients
Works on the web, never submitted.
Half to start, half when Apple approves
Includes
- Native iOS build, no rewrite
- Tab bar, push, offline screen, haptics
- Sign in with Apple and account deletion where required
- App Store Connect, privacy labels, reviewer notes
- Listing copy and screenshots
- Submission and resubmissions within the agreed scope
Launch + Polish
$2,500
Should look and earn like a real iPhone app.
Half to start, half when Apple approves
Includes
- Everything in Launch
- UX pass against Apple's Human Interface Guidelines
- App Store keyword set
- In-app purchases through RevenueCat
Care plan
$149 per month
One routine release per month from your supplied, working code, plus up to one hour of minor iOS/SDK compatibility fixes, signing renewals or review replies. Release timing is agreed before you subscribe; unused time does not roll over. New features, major upgrades and backend repairs are quoted separately.
Android +$400. Google Play build and listing from the same app.
Not sure which fits?
Start with the free diagnosis.
Guarantee
What I stand behind
If Apple still won't approve the app after we've addressed feedback within the agreed scope, you never pay the remaining balance. Cancel for a full refund any time before I start.
What I don't take on
- Hiding features from the reviewer
- Working around a terminated developer account
- Apps with nothing app-like to add
- Template and spam apps
Covers the guidelines in the written diagnosis. Nobody outside Apple can promise approval.
FAQ
Questions
What do included fixes and resubmissions cover?
Before a deposit, we agree in writing on the app, features, review issues and delivery window covered. Fixes and resubmissions for that scope are included. New features, major backend repairs, business-model changes and newly discovered issues outside that scope need a separate quote and your approval before work starts.
What does the care plan include?
One routine release per month from your supplied, working code, plus up to one hour of minor iOS/SDK compatibility fixes, signing renewals or review replies. Release timing is agreed before you subscribe; unused time does not roll over. New features, major upgrades and backend repairs are quoted separately.
Do I need a Mac?
No. I build and submit the iOS app. You only need an Apple Developer account.
Can you guarantee Apple approves it?
No one can promise Apple's decision. What I can promise: review fixes and resubmissions within the agreed scope are included, and you don't pay the remaining balance until it's approved. If your app has nothing app-like to add, I'll tell you at intake instead of taking your money.
What if you can't take my app, or Apple never approves it?
If your app isn't a fit, I tell you at intake and you pay nothing; I only take a deposit after we've agreed on scope. You can cancel for a full refund any time before I start work. Once I've started, the deposit covers the work done, and if Apple still won't approve the app after we've worked through its feedback, you never pay the remaining balance.
Is the rejection diagnosis really free?
Yes. Send your app link and paste Apple's rejection message. Within one business day I'll tell you what the rejection means, what the fix involves, and the fixed price to do it. No payment details, no obligation.
Can I start smaller?
If your app has never been submitted, the $250 Readiness Check reviews it against the guidelines Apple rejects AI-built apps for, with a ranked fix list, draft reviewer notes and a short call. Fix it yourself, or book Launch within 30 days and the $250 comes off the price.
Do I have to rebuild my app?
No. Your iOS app is built from the code you already have. Your backend, including Lovable Cloud, stays where it is.
Can I keep building in Lovable?
Yes. Your Lovable project stays the source of truth. Depending on how the app is built, some changes show up on the iPhone right away; others need a new build and review, which can be scheduled within the care plan allowance. Larger changes are quoted separately.
How long does it take?
Usually one to two weeks, and most of that is waiting on your Apple account and Apple's review. Apple reviews most submissions within two days.
What if my app wasn't built in Lovable?
Apps from Bolt, v0, Replit, Cursor or a hand-built React site work the same way. If it runs as a web app, it can usually become an iOS app.
Who is doing the work?
I am, personally. I'm a senior UX designer, and I research, design, build and ship my own apps. Two of them, Beles and EBT Finder, are live on the App Store.
Free diagnosis
Get a free app fit assessment.
Send the link and where it is stuck. Within one business day, I will assess the fit, recommend a package and outline next steps, or explain what else I need to review. The detailed $250 Readiness Check is separate; submitting this form does not book paid work.
- No Apple ID password, ever
- App Manager access to one app, revoked at handover
- Your code and backend stay where they are
The App Store launch service is provided by Appfinity Labs LLC, Los Angeles, California. Not affiliated with or endorsed by Apple or Lovable. App Store is a service mark of Apple Inc.








